
MY PROJECTS
Synergy of Serra, an upcoming free-to-play PC/MacOS deckbuilding trading card game, promises to revolutionize the card game genre by merging the collectibility of classic Trading Card Games with the infinite replayability of Deckbuilder Card Games.​
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Areas of work
- Design the client/server architecture
- Implement the communication layer for the game.
- Implement server logic using Unity Dedicated Server
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What I'm proud of
On the server side I used Data Oriented Design to create a robust and flexible system. And it is a perfect fit for the complex rules system of the game.
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Eco is an online game where players must collaborate to build a civilization
in a world where everything they do affects the environment.​
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Areas of work
- Working on new features of the game (fishing, new laws, new items, etc).
- Fixing bugs
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What I'm proud of
​I've learned a lot about making a simulated world with a lively ecosystem. This game also has a complex government system that allows players to create a nation of their own.
I've been working on this project since Feb 2020. It's under development and will be released in the next year. This is the first project I've worked as a Client Lead at Gear Inc.
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Areas of work
- Design the client architecture
- Develop game mechanic and features
- Research and develop solutions/tools for the project
- Manage member's task
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What I'm proud of
I'm allowed to use new techniques for this project (Entitas, Addressable Assets, Sprite Shape, etc). Besides, leading a team of great developers is a valuable experience for me.
I worked on WWE Champions from 2019 - 2020. WWE Champions is the first big project I've worked for.
This game has a lot of features and each release adds even more features into the game.
This game is built by Unity Engine and uses few AssetBundle packs for event banner, wrestler 3D models. All the features in the game are controlled by Live Ops team by using a built-in blueprint system.
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Areas of work
- Develop new features
- Fix bugs
- Optimize existing features
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What I'm proud of
I've worked on 2 big releases include the biggest release of 2020. Those releases bring a massive change to the game UI and mechanic.
In version 0.40 I've decreased the game loading time 20%. And that increased the D7 retention.
This project is a hobby project where I was trying to build a skills system for a Role-Playing-Game
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This system is responsible for handling the character's stats and how skills affect those stats. It should allow game designers to create new stat and skills in Unity Editor directly. It'll make collaboration between team members more intuitive